Tag Archives: The Game

The Game Progress Report #25

I have been working on optimising the CA physics engine. Stripped back CA based physics engine. Motion (x) of particle in 1D universe over time (y) pic.twitter.com/ayrOMoIKgr — writer of strange software (@DrMiaow) May 9, 2015 Current bug, universe keeps … Continue reading

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The Game Progress Report #18

Got stuck on the train a bit longer than normal today (heatwave signal failures) and added hexagon culling to the digitizer. So this.. Now my favourite processing from the last post looks like this (which I believe is an improvement). If … Continue reading

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The Game Progress Report #17

Some interesting results from the hierarchical hexagonal digitizer. The original source image.. The closest match so far.. but a little boring. The one I like the most – but a little dark. They all seem to pass the squint test … Continue reading

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The Game Progress Report #16

More work on the L-System generator/mutator/renderer. More work on basic image display. I can also now load hexagon patterns from Hexels via XML export files. And the game engine can now generate hexagon bitmaps from images. The effect I’m after with … Continue reading

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The Game Progress Report #14

Improved rendering model, managed to crack 60+ fps on most platforms. Developed a culling algorithm, need to perfect it to reduce overlaps to zero which will allow me to take advantage of some nice rendering optimisations. More work on Playstation … Continue reading

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The Game Progress Report #13

Port to PS-Vita almost complete. I have some general mouse/touch multi-modal inputs to complete but the rendering port is almost complete.

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