Monthly Archives: May 2012

The Game – Progress Report #2

Another good weekend of progress. Decided that to document some of the user interface nuances we needed some kind of stop motion capture system. Back in the day when I was more hands-on in UI/UX I had a lot of … Continue reading

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The Game – Progress Report #1

We have made good progress in our Sunday sessions over the last few weeks. I have resurrected my decades old physics engine. See these videos. (1 , 2, 3) I have been comparing various game development frameworks, at this point MonoGame is looking like … Continue reading

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