Monthly Archives: October 2013

The Game Progress Report #14

Improved rendering model, managed to crack 60+ fps on most platforms. Developed a culling algorithm, need to perfect it to reduce overlaps to zero which will allow me to take advantage of some nice rendering optimisations. More work on Playstation … Continue reading

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The Game Progress Report #13

Port to PS-Vita almost complete. I have some general mouse/touch multi-modal inputs to complete but the rendering port is almost complete.

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