Monthly Archives: April 2015

The Game Progress Report #24

I’m now starting the 4th and final version of the physics engine… getting the flow right.. The Venn diagram for Efficient, Fun and Realistic is harsh. The Venn diagram of simulation game development pic.twitter.com/VbGgvNS8K7 — James McParlane (@DrMiaow) April 24, … Continue reading

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