Monthly Archives: August 2013

Game Engine Ported to Xbox360

Forgot to mention that I ported the game engine to Xbox360 last week. Joy!    

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MonoGame – Touch resolution issue in iOS

Encountered another issue similar to the ViewPort dimensions initialisation race-condition issue for iOS I blogged about previously. The fix was inspired by this discussion. The issue seems to date back to January. The symptom is that touch events register are … Continue reading

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HEVC(H.265) + UHDTV(4K) – What Does It Mean for IPTV?

Here some updated notes from my research last year into HEVC & UHDTV. I’ve aimed this at a general audience. HEVC – High Efficiency Video Coding A new more efficient video compression format is coming that will eventually replace the current standard … Continue reading

Posted in IPTV, Rants | 3 Comments

Game Engine Ported to iOS

It was a little bit of a struggle as I had to create a different pipeline solution for iOS assets. I’m now giving all my projects a separate content pipeline.. for great symmetry!

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