Author Archives: James McParlane

About James McParlane

CTO Massive Interactive. Ex Computer Whiz Kid - Now Grumpy Old Guru.

I made a video.

My first serious attempt at a YouTube video. Enjoy.

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Progress Update

Work Massive, the company I have been so busy at over the last 22 years was sold a few months back. This is an amazing milestone. It’s rare to have a job that you love to go to every day. In … Continue reading

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The story of Rivalry – by Kew’s Dad (Post PAX 2015)

Kew was struggling at primary school. He was having a hard time keeping up with what he was being taught, especially maths and science; he was being left behind. Now, he loved computer games. He loved creating things in computer … Continue reading

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The Game Progress Report #27

Still tinkering away on the idealised 1D CA physics engine before I expand it up to the two something dimensions of hexagonal space again. Realised that I have not updated this in quite a few months, so here is quite … Continue reading

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The Game Progress Report #26

More progress on the CA physics engine. Collisions now seem to be working reliability with a conservation of momentum that is accurate (enough) and visually pleasing. Now experimenting with dispersion and forces. I have a basic orbit working and gas of … Continue reading

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The Game Progress Report #25

I have been working on optimising the CA physics engine. Stripped back CA based physics engine. Motion (x) of particle in 1D universe over time (y) pic.twitter.com/ayrOMoIKgr — writer of strange software (@DrMiaow) May 9, 2015 Current bug, universe keeps … Continue reading

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The Game Progress Report #24

I’m now starting the 4th and final version of the physics engine… getting the flow right.. The Venn diagram for Efficient, Fun and Realistic is harsh. The Venn diagram of simulation game development pic.twitter.com/VbGgvNS8K7 — James McParlane (@DrMiaow) April 24, … Continue reading

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The Game Progress Report #23

My son has ported his Awesome Name Generator Android app to iPhone and iPad and released it onto the iTunes Store. Been back to The Game’s core engine for the last few months on and off. The tutorial engine, which can be … Continue reading

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The Game Progress Report #22

We are progressing with the game in our spare time, which has been very little but we are making progress. My son has built an android game that we are publishing to test out all the commerce ‘stuff” we need to … Continue reading

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I’ve Always Found Remote Controls Unnatural: Controlling Android TV and the XboxOne+Kinect

As an experiment I’ve been submitting myself and my exasperated family to the full  ‘real world’ XBoxOne + Kinect Voice + gesture experience using the HDMI pass-through for the last 6 months. The XboxOne is always on. All Video input … Continue reading

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