I have been working on optimising the CA physics engine.
Stripped back CA based physics engine. Motion (x) of particle in 1D universe over time (y) pic.twitter.com/ayrOMoIKgr
— James McParlane (@DrMiaow) May 9, 2015
Current bug, universe keeps collapsing into a black hole. pic.twitter.com/qxOFuVeVKQ
— James McParlane (@DrMiaow) May 9, 2015
And on the 70th day the universe halted, due to rounding errors. pic.twitter.com/fUgQnBPSXy
— James McParlane (@DrMiaow) May 12, 2015
Collision, annihilation, debris. pic.twitter.com/hX0LONZgPB
— James McParlane (@DrMiaow) May 16, 2015
Conservation of energy achieved without any of that mucking about in hyperspace. #CAPhysics pic.twitter.com/oAsnO17gpo
— James McParlane (@DrMiaow) May 20, 2015
The first fundamental constant to pop out of my cellular automata physics engine is rather profound. pic.twitter.com/mIea99p9Me
— James McParlane (@DrMiaow) May 21, 2015
Nice dispersion pic.twitter.com/4WMSOXV2TE
— James McParlane (@DrMiaow) May 27, 2015
Flow pic.twitter.com/aj7FledZWc
— James McParlane (@DrMiaow) May 27, 2015
Weird phenomena when flow and diffusion combined. pic.twitter.com/UtHlJHf0xB
— James McParlane (@DrMiaow) May 27, 2015
Also, my son has a Kickstarter to get his game to PAX Australia , please support it 🙂