Tag Archives: TheGame

The Game Progress Report #27

Still tinkering away on the idealised 1D CA physics engine before I expand it up to the two something dimensions of hexagonal space again. Realised that I have not updated this in quite a few months, so here is quite … Continue reading

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The Game Progress Report #26

More progress on the CA physics engine. Collisions now seem to be working reliability with a conservation of momentum that is accurate (enough) and visually pleasing. Now experimenting with dispersion and forces. I have a basic orbit working and gas of … Continue reading

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The Game Progress Report #24

I’m now starting the 4th and final version of the physics engine… getting the flow right.. The Venn diagram for Efficient, Fun and Realistic is harsh. The Venn diagram of simulation game development pic.twitter.com/VbGgvNS8K7 — James McParlane (@DrMiaow) April 24, … Continue reading

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The Game Progress Report #23

My son has ported his Awesome Name Generator Android app to iPhone and iPad and released it onto the iTunes Store. Been back to The Game’s core engine for the last few months on and off. The tutorial engine, which can be … Continue reading

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The Game Progress Report #22

We are progressing with the game in our spare time, which has been very little but we are making progress. My son has built an android game that we are publishing to test out all the commerce ‘stuff” we need to … Continue reading

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Game Engine Ported to OSX

Over the weekend I ported the game engine to OSX.

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MonoGame OpenGL Has 800×480 Screen During Initialize

There seems to be a workflow issue at the startup of a MonoGame app in Windows using OpenGL. The solution seems to be to perform your own initialisation on the viewport. The issue is that during Initialize() your app seems convinced … Continue reading

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