Category Archives: MonoGame

MonoGame – Touch resolution issue in iOS

Encountered another issue similar to the ViewPort dimensions initialisation race-condition issue for iOS I blogged about previously. The fix was inspired by this discussion. The issue seems to date back to January. The symptom is that touch events register are … Continue reading

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Deploying Directly To An OUYA Using MonoGame/Visual Studio

Deploying Directly To An OUYA Let’s face it – the Android emulator almost always sucks. It’s perhaps the most broken bit of an otherwise OK development process for Android. Nothing beats the fidelity of testing on the real hardware but … Continue reading

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MonoGame OpenGL Has 800×480 Screen During Initialize

There seems to be a workflow issue at the startup of a MonoGame app in Windows using OpenGL. The solution seems to be to perform your own initialisation on the viewport. The issue is that during Initialize() your app seems convinced … Continue reading

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MonoGame and OUYA

Monogame is a complete pain to get up and running. This is mainly because there is a requirement for Mono.Android and the user experience for the install is completely abysmal. It never seemed to try and prompt me to upgrade … Continue reading

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