Monthly Archives: January 2014

The Game Progress Report #20

  Sped up the video encoder by an order of magnitude. Here are some more example encodes. Just playing with random video that I have already split out into images to put the encoder it through its paces. Going to … Continue reading

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The Game Progress Report #19

Example video encoding using the hierarchical hexagon encoding.

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The Game Progress Report #18

Got stuck on the train a bit longer than normal today (heatwave signal failures) and added hexagon culling to the digitizer. So this.. Now my favourite processing from the last post looks like this (which I believe is an improvement). If … Continue reading

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The Game Progress Report #17

Some interesting results from the hierarchical hexagonal digitizer. The original source image.. The closest match so far.. but a little boring. The one I like the most – but a little dark. They all seem to pass the squint test … Continue reading

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The Game Progress Report #16

More work on the L-System generator/mutator/renderer. More work on basic image display. I can also now load hexagon patterns from Hexels via XML export files. And the game engine can now generate hexagon bitmaps from images. The effect I’m after with … Continue reading

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