More work on the L-System generator/mutator/renderer.
More work on basic image display.
I can also now load hexagon patterns from Hexels via XML export files.
And the game engine can now generate hexagon bitmaps from images.
The effect I’m after with the hierarchically tessellated (regular) hexagons is going to take some more work, but it’s looking promising.
As for the Twine engine, I’m still trying to get a side project up and running to use the game’s tutorial engine which can read a subset of the Twine format. This will allow me to publish some complex Interactive Fiction. I’m following a few leads from some Twine authors I have found online. Probably going to start a small collective of artists that can contribute to the IF production pipeline for fun and hopefully profit.