Tag Archives: Hexagons

The Game Progress Report #23

My son has ported his Awesome Name Generator Android app to iPhone and iPad and released it onto the iTunes Store. Been back to The Game’s core engine for the last few months on and off. The tutorial engine, which can be … Continue reading

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The Game Progress Report #18

Got stuck on the train a bit longer than normal today (heatwave signal failures) and added hexagon culling to the digitizer. So this.. Now my favourite processing from the last post looks like this (which I believe is an improvement). If … Continue reading

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The Game Progress Report #17

Some interesting results from the hierarchical hexagonal digitizer. The original source image.. The closest match so far.. but a little boring. The one I like the most – but a little dark. They all seem to pass the squint test … Continue reading

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The Game Progress Report #16

More work on the L-System generator/mutator/renderer. More work on basic image display. I can also now load hexagon patterns from Hexels via XML export files. And the game engine can now generate hexagon bitmaps from images. The effect I’m after with … Continue reading

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