Improved rendering model, managed to crack 60+ fps on most platforms.
Developed a culling algorithm, need to perfect it to reduce overlaps to zero which will allow me to take advantage of some nice rendering optimisations.
More work on Playstation Vita support.
Command/Help integration. This is going to be important as a lot of testing, config and resource editing will happen via the config.
Like ‘Little Big Planet’, The game is the content tool so I want a nice console that can be helpful. So i’m building in contextual help and auto-completion..
Everything is scriptable and thus testable via the console. I can simulate mouse clicks and navigation through a sequence of console commands,
Starting working on a fancy font rendering system for the tutorial/story mode.
Working under Windows and PS Vita.