Author Archives: metawrap

About metawrap

CTO Massive Interactive. Ex Computer Whiz Kid - Now Grumpy Old Guru.

The Game Progress Report #22

We are progressing with the game in our spare time, which has been very little but we are making progress. My son has built an android game that we are publishing to test out all the commerce ‘stuff” we need to … Continue reading

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I’ve Always Found Remote Controls Unnatural: Controlling Android TV and the XboxOne+Kinect

As an experiment I’ve been submitting myself and my exasperated family to the full  ‘real world’ XBoxOne + Kinect Voice + gesture experience using the HDMI pass-through for the last 6 months. The XboxOne is always on. All Video input … Continue reading

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The Game Progress Report #21

Another video test. Playing this on a loop looking for any improvements I can make. Already have quite a few ideas to make it better.

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The Game Progress Report #20

  Sped up the video encoder by an order of magnitude. Here are some more example encodes. Just playing with random video that I have already split out into images to put the encoder it through its paces. Going to … Continue reading

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The Game Progress Report #19

Example video encoding using the hierarchical hexagon encoding.

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The Game Progress Report #18

Got stuck on the train a bit longer than normal today (heatwave signal failures) and added hexagon culling to the digitizer. So this.. Now my favourite processing from the last post looks like this (which I believe is an improvement). If … Continue reading

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The Game Progress Report #17

Some interesting results from the hierarchical hexagonal digitizer. The original source image.. The closest match so far.. but a little boring. The one I like the most – but a little dark. They all seem to pass the squint test … Continue reading

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