Author Archives: metawrap

About metawrap

CTO Massive Interactive. Ex Computer Whiz Kid - Now Grumpy Old Guru.

The impending or maybe never ‘AppleTV’ and what it means for storefront developers

“Yep. If there is going to be an actual TV… the SDK for the current device will be its herald.” Changed my mind on this statement. I guess I was just really hoping that they would publish a SDK and … Continue reading

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The Game – Progress Report #9

I love it when a plan comes together. In my last post I mentioned that there was a problem in X/Y translations of hexagon ‘bitmaps’. I was a little worried when in the middle of this I realised the hexagon … Continue reading

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The Game – Progress Report #8

I’ve created a Hexagon ‘bitmap‘ that is going to act as a primitive for menu layouts, buttons etc. On top of this ‘bitmap’ primitive I intend to create a kind of hexagon ‘postscript‘ which is an almost ‘Turtle” style language. … Continue reading

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The Game – Progress Report #7

More game design by Mr11 – Ship Engineering

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The Game – Progress Report #6

More game design by Mr11 – Space Battles Ships See Each Other Fire! Aftermath!

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The Game – Progress Report #5

Here is an update on the game design. This time. Building a planet. Mining from the ‘Youroid’ and gathering resources. Building A Spaceport and building a SpaceShip.

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The Game – Progress Report #4

We took some time off. I was busy on another super sekret project and Mr11 has been working on learning Java,  video editing and  and his youtube channel. We have been doing some design in the background on and off … Continue reading

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The Game – Progress Report #3

We are back after a long well deserved holiday overseas. This was my first real holiday in close to 15 years. Yay. I’ve kind-of been in a daze since I got back and I’ve really only caught up on everything this week. … Continue reading

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The Game – Progress Report #2

Another good weekend of progress. Decided that to document some of the user interface nuances we needed some kind of stop motion capture system. Back in the day when I was more hands-on in UI/UX I had a lot of … Continue reading

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The Game – Progress Report #1

We have made good progress in our Sunday sessions over the last few weeks. I have resurrected my decades old physics engine. See these videos. (1 , 2, 3) I have been comparing various game development frameworks, at this point MonoGame is looking like … Continue reading

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