Category Archives: TheGame

The Game Progress Report #14

Improved rendering model, managed to crack 60+ fps on most platforms. Developed a culling algorithm, need to perfect it to reduce overlaps to zero which will allow me to take advantage of some nice rendering optimisations. More work on Playstation … Continue reading

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The Game Progress Report #13

Port to PS-Vita almost complete. I have some general mouse/touch multi-modal inputs to complete but the rendering port is almost complete.

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The Game Progress Report #12

This pulls together a few mini updates. In the last few months, (apart from moving house for the first time in 11 years.) I have… Ported the game engine to Xbox360 iOS OSX And a partial port to the PSVita. … Continue reading

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Game Engine Ported to Xbox360

Forgot to mention that I ported the game engine to Xbox360 last week. Joy!    

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MonoGame – Touch resolution issue in iOS

Encountered another issue similar to the ViewPort dimensions initialisation race-condition issue for iOS I blogged about previously. The fix was inspired by this discussion. The issue seems to date back to January. The symptom is that touch events register are … Continue reading

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Game Engine Ported to iOS

It was a little bit of a struggle as I had to create a different pipeline solution for iOS assets. I’m now giving all my projects a separate content pipeline.. for great┬ásymmetry!

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Game Engine Ported to OSX

Over the weekend I ported the game engine to OSX.

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