Category Archives: TheGame

Game Engine Ported to OSX

Over the weekend I ported the game engine to OSX.

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Deploying Directly To An OUYA Using MonoGame/Visual Studio

Deploying Directly To An OUYA Let’s face it – the Android emulator almost always sucks. It’s perhaps the most broken bit of an otherwise OK development process for Android. Nothing beats the fidelity of testing on the real hardware but … Continue reading

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MonoGame OpenGL Has 800×480 Screen During Initialize

There seems to be a workflow issue at the startup of a MonoGame app in Windows using OpenGL. The solution seems to be to perform your own initialisation on the viewport. The issue is that during Initialize() your app seems convinced … Continue reading

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The Game – Progress Report #11

I have an OpenGL port of our game engine… it coughs blood but it’s mostly there.

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MonoGame and OUYA

Monogame is a complete pain to get up and running. This is mainly because there is a requirement for Mono.Android and the user experience for the install is completely abysmal. It never seemed to try and prompt me to upgrade … Continue reading

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We Got Our OUYA

Hex is now a registered game on the OUYA developer portal. We reserved our name! Yay! More updates soon.

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The Game – Progress Report #10

Added a Minecraft style console. Decided to do this now as it will help with development. It’s much easier to test and switch things around in a game engine commands so I’m investing in this now so I can save … Continue reading

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The Game – Progress Report #9

I love it when a plan comes together. In my last post I mentioned that there was a problem in X/Y translations of hexagon ‘bitmaps’. I was a little worried when in the middle of this I realised the hexagon … Continue reading

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The Game – Progress Report #8

I’ve created a Hexagon ‘bitmap‘ that is going to act as a primitive for menu layouts, buttons etc. On top of this ‘bitmap’ primitive I intend to create a kind of hexagon ‘postscript‘ which is an almost ‘Turtle” style language. … Continue reading

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The Game – Progress Report #7

More game design by Mr11 – Ship Engineering

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