Author Archives: James McParlane

Unknown's avatar

About James McParlane

CTO Massive Interactive. Ex Computer Whiz Kid - Now Grumpy Old Guru.

The Game – Progress Report #11

I have an OpenGL port of our game engine… it coughs blood but it’s mostly there.

Posted in TheGame | Leave a comment

A MineCraft Server For Kids In Australia

My son runs a MineCraft server. He is 12. He’s been running it for the last year. The server is mostly populated for kids in the Sydney/Melbourne area with a large contingent of inner city school kids from the Newtown/Marrickville area. … Continue reading

Posted in Uncategorized | Leave a comment

MonoGame and OUYA

Monogame is a complete pain to get up and running. This is mainly because there is a requirement for Mono.Android and the user experience for the install is completely abysmal. It never seemed to try and prompt me to upgrade … Continue reading

Posted in MonoGame, TheGame | Leave a comment

We Got Our OUYA

Hex is now a registered game on the OUYA developer portal. We reserved our name! Yay! More updates soon.

Posted in TheGame | Leave a comment

The Game – Progress Report #10

Added a Minecraft style console. Decided to do this now as it will help with development. It’s much easier to test and switch things around in a game engine commands so I’m investing in this now so I can save … Continue reading

Posted in TheGame | Leave a comment

The impending or maybe never ‘AppleTV’ and what it means for storefront developers

“Yep. If there is going to be an actual TV… the SDK for the current device will be its herald.” Changed my mind on this statement. I guess I was just really hoping that they would publish a SDK and … Continue reading

Posted in IPTV, Rants | Tagged , | Leave a comment

The Game – Progress Report #9

I love it when a plan comes together. In my last post I mentioned that there was a problem in X/Y translations of hexagon ‘bitmaps’. I was a little worried when in the middle of this I realised the hexagon … Continue reading

Posted in TheGame | Leave a comment

The Game – Progress Report #8

I’ve created a Hexagon ‘bitmap‘ that is going to act as a primitive for menu layouts, buttons etc. On top of this ‘bitmap’ primitive I intend to create a kind of hexagon ‘postscript‘ which is an almost ‘Turtle” style language. … Continue reading

Posted in TheGame | Leave a comment

The Game – Progress Report #7

More game design by Mr11 – Ship Engineering

Posted in TheGame | Leave a comment

The Game – Progress Report #6

More game design by Mr11 – Space Battles Ships See Each Other Fire! Aftermath!

Posted in TheGame | Leave a comment