The Game – Progress Report #3

We are back after a long well deserved holiday overseas. This was my first real holiday in close to 15 years. Yay.

I’ve kind-of been in a daze since I got back and I’ve really only caught up on everything this week.

Lost of news but I’ll put the detail in another post some time.

In the last few months you will have not seen many updates unless you are following me on Twitter.

Here are the highlights since our last post.

15th September

Working On Game Mode Designs

Working On Game Mode Designs

Galaxy Mode

Galaxy Mode

3rd September

Transcribing Our Designs into Adobe Illistrator

Transcribing Our Designs into Adobe illustrator

18th August

Teaching Mr11 how to convert coordinate systems to convert world to screen coordinates

12 June

Almost have a general equation for nested hexagons

Almost have a general equation for nested hexagons

Working on a general algorithm for nested hexagons

Working on a general algorithm for nested hexagons

Working on a general algorithm for nested hexagons

Working on a general algorithm for nested hexagons

9th June

Tonight Mr11 and I worked on our hex drawing algorithm.

Tonight Mr11 and I worked on our hex drawing algorithm.

Using Moo Burger drawing paper with Mr11 to get equations for second level hex squares

Using Moo Burger drawing paper with Mr11 to get equations for second level hex squares

Also testing out light box for making our UI paper animations.

Making good progress on the cross-platform framework. The proof of concept shell now runs on Sony Vita, XBox360, PC, Pac, Android and Windows.

And Mr 11 has been modelling some gameplay in Little Big Planet

We have been reading this….

…and we are following the process as close as possible, so we are now up to the “High Concept Document” which we will share soon.

About James McParlane

CTO Massive Interactive. Ex Computer Whiz Kid - Now Grumpy Old Guru.
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